Stephanie L. Pitcher
Character and Prop Designer
Art Creation Skills
Software
- Character design
- Prop design
- 2D animation
- User interface art
- Concept art
- Traditional art
- Digital illustration
- Digital coloring
- Style matching
- Graphic design
- Adobe Photoshop
- Adobe Illustrator
- Adobe Premiere Pro
- Microsoft Word
Experience
True Tail Character and Prop Artist July 2017 - Present
Skynamic Studios
Animated Show
(In Development)
- Character illustration
- Prop design
- Illustration clean-up
- Marketing and social media concept designs
- 2D animation
- Illustration and coloring for holiday comic
Midgard Saga Environment and Prop Artist 6 months, 2013
Bjeardsoft
Turn-Based Strategy Game
Team of 15
- Character concept designs
- Prop concept designs
- Health bar and action icon designs
- Modeling and texturing of several self-standing
environment pieces and props
- Modeling, rigging, skinning and animating of several
environment pieces
Education
University of Master of Arts August 2015 - December 2018
Nebraska - Lincoln
Lincoln, NE Fashion Design
Nebraska Wesleyan Teaching Certification August - December 2014
University
Lincoln, NE K-12 Art
Guildhall at SMU Master of Interactive Technology August 2012 - May 2014
Plano, TX Digital Art Creation
Nebraska Wesleyan Bachelor of Arts August 2008 - May 2012
University
Lincoln, NE
Projects
Master's Project The Art of the Avatar: An Exploration of Female Aesthetics In Video Games 2018
University of
Nebraska - Lincoln
- Conducted study and created exhibition on how female avatars and their digital garments may be better designed to more accurately and creatively represent the female gamers who use them. Focused on the use of body scanning and 3D printing to develop a collection of digital and miniature form avatar garments that represent the diversity in female gamer body types and provide examples of how female gamers wish to be represented via their game avatars.
Master's Project The Effects of Female Character Armor On World Immersion 2014
The Guildhall at SMU
Plano, TX
- Conducted study examining whether video game players prefer a realistic amount of physical coverage from the armor their character uses in games, versus armor that is only aesthetically pleasing.